What is Playstation?????

PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company’s hardware engineering divisions at that time and would later be dubbed as “The Father of the PlayStation”.[16][17]

The console’s origins date back to 1988 where it was originally a joint project between Nintendo and Sony to create a CD-ROM for the Super Famicom.[18] Although Nintendo denied the existence of the Sony deal as late as March 1991,[19] Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated Green Book technology or CD-i, called “Play Station” (also known as SNES-CD) at the Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.[20] The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.[20] The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.[20]

At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a “non-gaming role” regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony’s board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony’s headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[20]

According to SCE’s producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. It was only after witnessing the success of Sega’s Virtua Fighter in Japanese arcades that “the direction of the PlayStation became instantly clear” and 3D polygon graphics became the console’s primary focus.[21]